![]() That’s not a play on words, I just couldn’t really land behind the target lines without falling over, or landing perfectly, but a little short of the goal. Unfortunately, while a simple technique, I found the landings to be a little flat. Launch and the actual jump were all fine you can even have a looksie around when airborne without worrying about hitting the deck. To adopt a numbskull alpha male technique, I was also squatting a little to give the impression that I was going faster, but it had the desired effect as I felt I was going fast and lost my bearings a few times. Not in a nauseous way, but I found that my legs were shaking a little – either because I can’t stand for more than five seconds, or because my slight fear of heights was giving me the collywobbles. When you fire off from the starting point, that’s where it gets a bit ropey as the feeling is quite disorientating. You can even see your breath from the chill in the air. Cue the usual noob approach of looking around at the spectators on a platform above and those below, waving to each one to no effect. ![]() Now for the actual experience.įrom the outset, Ski Jumping Pro VR has you ‘in the zone’ as it does feel quite high up. There is Move controller support, but I didn’t use at the time of the review. ![]() Hold this position for a bit, and then you can either pull back down on the sticks, as per the launch, or you can hold down L1 and R1 to perform an alternative landing. The next step is for the actual take-off, and this involves pointing the sticks in a V formation the left in an 11 o’clock position, the right set to 1 o’clock. Once you pick up speed, you’ll find that the jumper will pull to one side so to balance this out you can tilt the controller to the left or right accordingly. To do this, pull down on the analogue sticks and off you go. At the start of the jump, you’ll have a countdown for when to pull off the best launch. While there’s plenty of room for error, it doesn’t discriminate with where the player goes as there’s only one direction: down. One of the best things about Ski Jumping Pro VR is the accessibility for anyone to play as the controls are simple, a bit like another VR simulator, VR Ping Pong Pro. Ski Jumping Pro VR is no exception: even my non-gaming wife got on the slopes and demonstrated her skills. ![]() There have been no reports of motion sickness, zero signs of my Qing dynasty vase collection on the floor and more than enough photos and videos of friends and family looking like morons that I can use in future Snapchat blackmail campaigns. The PSVR headset has had a focal point in our living room for a good couple of weeks now, and the gimmick thankfully hasn’t worn off. Ok, so the latter isn’t accurate, and you don’t see this sort of havoc in the game, but is it the encouragement I need to start my elusive Winter Olympics dream? I thought I’d dip my toes in the water into the world of PSVR once more with Ski Jumping Pro VR from Kalypso Media, only to end up faceplanting the snow, and landing with broken ankles. ![]()
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